"Nested in every [iPhone/iPad] is a giant vending machine that is bottomless and never closes." - Mark Sigal

Apple is moving on to the 4.0 stage of its mobile platform, has consistently hit promised milestones, has done yeomen's work on evangelizing key technologies within the platform (and third-party developer creations - "There's an app for that"), and developed multiple ways for developers to monetize their products. No less, they have offered 100 percent distribution to 85 million iPhones, iPod Touches and iPads, and one-click monetization via same. Nested in every one of these devices is a giant vending machine that is bottomless and never closes. By contrast, Google has taught consumers to expect free, the Android Market is hobbled by poor discovery and clunky, inconsistent monetization workflows. Most damning, despite touted high-volume third-party applications, there are (seemingly) no breakout third-party developer successes, despite Android being around two-thirds as long as the iPhone platform.