she spends her time building elaborate worlds. Although seemingly
simplistic, the object is to survive in a world. But the ability of
the player to build things in that world, free upgrades from the
developer and a community that builds enhancements make it compelling.
She has also figured out how to run her own server and patch worlds...
I'll need to send her to Java training next. This game is another example of Clayton Christensen's classic "The
Innovators Dilemma". Sent from my iPad 2