Uncle Bob's Rules of TDD...

Over the years I have come to describe Test Driven Development in terms of three simple rules. They are:
  1. You are not allowed to write any production code unless it is to make a failing unit test pass.
  2. You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures.
  3. You are not allowed to write any more production code than is sufficient to pass the one failing unit test.

You must begin by writing a unit test for the functionality that you intend to write. But by rule 2, you can't write very much of that unit test. As soon as the unit test code fails to compile, or fails an assertion, you must stop and write production code. But by rule 3 you can only write the production code that makes the test compile or pass, and no more.

UI Test Automation Tools are Snake Oil

It happens over and over again. I visit a team and I ask about their testing situation. We talk about unit tests, exploratory testing, the works. Then, I ask about automated end-to-end testing and they point at a machine in the corner. That poor machine has an installation of some highly-priced per seat testing tool (or an open source one, it doesn’t matter), and the chair in front of it is empty. We walk over, sweep the dust away from the keyboard, and load up the tool. Then, we glance through their set of test scripts and try to run them. The system falls over a couple of times and then they give me that sheepish grin and say “we tried.” I say, “don’t worry, everyone does.

Make sure you go to the link and read the entire post. I generally agree with the points. We're headed in this direction with a new project and luckily the packages we're looking at provide API's into the application that the UI uses. We'll be able to automate many tests without directly going through the UI. But... the UI must still be tested thoroughly and UI testing tools are required.